5/16/2023 0 Comments Wiki broken social scene![]() ![]() Dylan will joke about Jacob and Emma's break-up, allowing another dialogue choice: Dylan and Nick will then head down to the parking lot and chat with Kaitlyn and Jacob. ![]() Press QTE Up when prompted to catch the phone. They'll throw Jacob's phone to him, initiating a QTE. The cutscene will then resume, showing Dylan and Nick emerge from the lodge. Pick your poison and we’ll officially make our first choice on the " A Fool’s Errand" path. It'll lead us to a crucial piece of evidence later in the game, so it's worth picking if you're stuck between both options. Tap to RevealĪlthough neither will particularly hinder your playthrough, the rotor arm is arguably the better choice here. If you steal the rotor arm, Jacob will pocket it, claiming he'll bring it back ASAP. If you break the fuel line, Jacob will tear the line off, claiming he'll reattach it tomorrow morning. He's going to mess with the car to make sure the counsellors have to stay one final night.Īfter asking Kaitlyn about the best way to leave everyone stranded in the monster-infested woods, we'll get a choice: Break the fuel line or steal the rotor arm? The outcomes are listed below: Desperate to spend more time convincing Emma to make things work with him, Jacob hatches a devious plan. When the conversation concludes, Jacob and Kaitlyn will head around to the front of the van to look under the hood and check everything's working. Jacob will claim it would be a nasty place to get trapped, which is a pretty important clue that could come in handy a little later. While we're here, you can also interact with the freezer door on the back left-hand side of the room. Click the action button to add it to your inventory. You'll enter the kitchen, where the camera will cut to the Temperance tarot card hidden behind a pot on the stove. Once you reach them, head through the doorway on your left. Take a right and head towards the double doors leading to the lodge. Once inside, head through the library (stopping at the interaction marker in front of the bookshelf if you'd like to hear Jacob's very insightful thoughts on the horror genre) and out into the main area of the lodge. There's an interaction point you can use to get a good view of the lake if you'd like, but the main point of interest here is the library window, which we can climb through to enter the lodge. Hang left and follow the boardwalk around. ![]() Interact it with it to get our first clue of the chapter. This is a great area to investigate and become acquainted with the exploration mechanics The Quarry has to offer, so take your time and take a good look around.įirst up, let's head to the right of Kaitlyn and look for a hunting notice above the wooden fence in the parking lot. Once the conversation is finished, you'll gain control of Jacob with the task of finding the final bags. The pair will then start talking about Jacob's fleeting summer romance with his now ex-girlfriend, Emma. Kaitlyn will turn what he's said into a comment about Emma. Jacob will be optimistic, claiming the kids' relationships could last far beyond summer camp. Kaitlyn will immediately turn what Jacob says into a comment about Emma. Jacob will claim that the kids will get over it. ![]() Kaitlyn will claim that many relationships are formed and inevitably broken at summer camp, allowing Jacob to respond in one of two ways: Play (Jacob) Gathering Bags and Breaking The VanĪfter watching the group of counsellors wave goodbye to the kids, we'll take on the role of Jacob as he talks with Kaitlyn about the end of the trip. ![]()
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